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Are You On The Outside?

6/16/2015

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London Window
Just about everyone feels like they don't belong at some point in their life.   Well, earlier this year, while showing some of my pieces at the 3D Printer World Expo, I found out how much of an outsider I really was.

Just after the Expo ended, I had the chance to sit down with some of my fellow digital and traditional artists from the show.  Everyone introduced themselves and what digital tools they use to create their 3D models.  Going around the group, everyone mentioned NURBS and how difficult it was.  In fact, everyone seemed to have a NURBS horror story.

I was last.  I gave my name and said I was a NURBS modeler.  That got a laugh from the group.  Then it went silent.  And somebody said, "seriously?"  I said, "yeah".

Out of a group of 15 artists, I was the only one who didn't hate NURBS.  Not only that, I use NURBS as my primary modeling tool...almost exclusively.

I am self taught. I got started from manuals and, back then (about 18+ years ago), books.  The software and hardware was very specialized and in most cases, very expensive. Not much of a consumer and hobbyist market.

Because I am self taught, the way I do things is unconventional. This has been both blessing and curse. I needed to learn as I went so, a lot of how I work feels like workarounds. 

On the other hand, it's led me to a pretty unique build and unique designs.  It has pushed me to look outside the box for ideas and inspiration, even in other areas of my life.  I believe this is at least part of what draws attention to my work.

Long before my fateful artist roundtable in Burbank, I would have discussions with one of my colleagues about NUBRS and Polygons.  He is a former Art Director for a major video game company, who now teaches 3D modeling and runs his own software company.  He is partly self taught and partly classroom taught.

I gained a lot of insight into the world of polygon modeling and designing for video games from him.  I also see the differences (advantages and pitfalls) between being classroom and self taught.

Always being one to constantly learn.  I have been interested in expanding my 3D modeling tool set to include more polygon modeling skills. 

I'm not planning on changing my primary build style and tools.  But the more diverse your are, the better you can adapt to any situation.

Would like to hear any thoughts you have about NURBS vs. Polygon or any thoughts you have about self taught vs. classroom taught.

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    Based in Las Vegas but originally from Hawaii, Russ Ogi is a mixed media artist.  His background and passion are in photography and traditional sculpture.

    Raised in a crossroad of cultures, he grew up with Eastern and Western influences. His art reflects that unique fusion of aesthetics and traditions.

    Sculpting in Autodesk Maya, Russ 3D prints his digital model in a variety of media from plaster and plastics to metal.

    From here, his prints often undergo meticulous handcrafting. He often utilizes custom finishing techniques to further instill a feel or emotion into a piece.  

    With almost 20 years of experience in the high-tech industry, and his background in Additive Manufacturing, Russ has also served as a consultant for numerous financial, safety and product development organizations internationally. 

    Among some of his notable clients are the Hawaii State Department of Education, the Joint POW/MIA Accounting Command (JPAC currently DPAA) and the New York Office of the Chief Medical Examiner.

    He has been a sponsored or featured artist with companies such as Autodesk, imaterialise, 3D Fuel  and, LulzBot.

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